Crates applied to robotics, ROS, etc.
A very flexible AI behavior library for games and robotics.
Bits and pieces for substantial beet examples
An ECS control flow library
Bevy Everywhere
Machine Learning actions built upon beet_flow
Cross-platform networking utilities
Parsers for various text and token formats
ECS router and server utilities
Tools for building reactive structures
An Astro inspired templating system built with bevy
JSX-like parser combinator for Rust
Macros for the beet_rsx crate
Tools for building reactive structures
Serve applications with axum and deploy with cargo-lambda.
Game AI simulation primitives built upon beet_flow
Spatial actions built upon beet_flow
Base level utilities for beet crates
The number one bevy scene registry.
CLI tools for managing Beetmash projects.
The number one bevy scene registry.
A lightweight Bevy replication library.
The number one bevy scene registry.
An example workflow for publishing Bevy apps and scenes to Beetmash.
A #![no_std] compatible behavior tree library similar to 'BehaviorTree.CPP'.
The Bellande Motion Probability algorithm calculates particle movement probabilities using Bellande distributions for enhanced motion estimation
A particle system using Bellande distributions for robust state estimation and localization
A plugin for loading C3D motion capture files into Bevy
Reactive programming and workflow execution for bevy
Procedural macros for bevy_impulse
CLI tools for managing Bevyhub projects.